Quake 1 game ported to Apple Watch, running on Series 5.
* uses Quake SW renderer blitting to WatchKit surface (~60 fps, 640x480, larger res can run on lower framerate, tested up until 1024x768)
* touch gyro digital crown controls
* new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio
* high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples
* some smaller modifications and code updates to glue Quake 1 c code to Objective C and Watchkit
* built on OSS release of Quake 1 by id software and later Mac and iOS OSS ports
github:
Quake assets are still copyrighted, repo contains only source code.
Binaries cannot be distributed on App Store, but having a Mac, you can build the app yourself, I have also provided shell script which can download assets from shareware release of Quake.
#gamedev #quake #quake1 #quakecon #applewatch #xcode