Retopology & Baking Maps in the NEW Substance Painter 2023
In this video we go through the process of retopologising a high poly model for video games, & setting up our ID maps so we can create masks for the new low poly model.
We also go into the process for using our existing Zbrush models without retopology, and how we can use geometry masks using this method.
#kratos #arnold #zbrush #zbrush #zbrush2022 #substancepainter #maya #gow #ragnarok #arnold #kratos
If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
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00:00 - Intro
00:40 - Decimating your High Poly Model
01:35 - Quad draw in Maya
05:45 - UV Mapping the new Low Poly
07:23 - Setting up the ID Map
08:00 - Bringing your model into the NEW Substance Painter
08:25 - Baking the High & Low Poly
10:25 - How to use our new ID Maps
11:15 - Metho
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