How Cuphead Was Made and Struggled Finding The Right Protagonist

Use my link and check out the first chapter of any DataCamp course for FREE to unlock new career opportunities and become data fluent today! This Cuphead documentary details the development of indie 2D platformer Cuphead and goes behind the scenes of its creation. Discover more about developer Studio MDHR and its two founders, Chad and Jared Moldenhauer. Growing up as brothers, Jared and Chad loved watching cartoons from the 30s and playing run-and-gun video games such as Mega Man, Contra and Gunstar Heroes. The documentary also explores all the design decisions that Studio MDHR made and shows how the 1930s cartoon style started as a joke. It also takes a close look at all the hurdles the team had to go through. The two brothers and other members of the team had no prior development experience before working on Cuphead so the learning curve was steep. Additionally, the studio decided to stick as closely as possible to the traditional techniques of early animation, meaning drawing every single frame of animation by hand. This unfortunately slowed down production by 80%. Furthermore, the team went through more than 150 designs for the titular character Cuphead before they landed on the right one. Lastly, Jared and Chad share some advice for aspiring indie developers and talk about what’s next for Studio MDHR. Article sources: !AtL-iav41hYanTi8F1JoX0UJu9zG?e=ZtdzYC Video sources: Outro song: Thank You . - Joe Bagale Support me on Patreon and get exclusive content like ad-free videos, commentary tracks that provide insight on how my videos were made, Q&A videos, access to my Discord server and more: Follow me on Twitter to stay up to date on what’s happening with the channel and my occasional video game opinions: This video was sponsored by DataCamp. #Cuphead #StudioMDHR #GameDevelopment
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