Part 6. Lighting: Medieval Game Environment in UE4
In the sixth part of this series, Quixel’s Jakob Keudel focuses on adding lights and atmospherics to the environment, explains his decisions about lighting techniques, and makes use of Unreal Engine’s new SkyAtmosphere system and volumetric clouds to achieve a realistic yet moody look.
Get the full scene for free on the Unreal Engine Marketplace:
Full Medieval Game Environment tutorial series playlist:
Walkthrough:
Overview:
Part 1: Blockout:
Part 2: House Creation:
Part 3: Thatched Roofs:
Part 4: Foliage
Part 5: Set Dressing
Part 6: Lighting
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:
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