Unreal Engine Alembic Hair(Groom Plugin) for REPLIKR (2021)
This is my grooming project for REPLIKR from New Zeland - which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya.
Render time 13h for 2626 frames.
Sampling - 1 Spatial и 32 Temporal AA.
Hair Count:
Baby - 548, Main - 74 151, Ponytail - 19 957
Will make more, when I understand how to increase the viewport FPS =) For usual hair in Arnold - I use 400K hairs =) for better quality and a thin realistic look.
Still fighting with DoF and don’t understand how to make it less blurry =) and make autofocus in cinematic. Waiting for the answer from Epic.
You can read about my fight with Unreal Engine settings for Movie Render here -
Special thanks to Charles from Epic Games for his help with Render Settings and fight with crazy flickering in shadows.
Project page -
6 views
50
8
4 years ago 00:26:38 133
Unreal Engine AI with Behavior Trees | Unreal Engine
3 years ago 00:37:41 319
The State of Unreal 2022 | Unreal Engine
5 years ago 00:50:09 28
Switching to Unreal Engine | Unreal Indie Dev Days 2019 | Unreal Engine
5 years ago 00:55:08 113
Source control in Unreal Engine | Webinar | Unreal Engine