V-Ray for Unreal – How to work with Lightmaps and Light baking
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This video will walk you through the different settings available prior to light baking. To achieve maximum bake quality, you can tweak the resolution of every actor in the scene prior to baking. You will learn how to do test bake to check the resolution of your lightmaps and to check for flipped geometry. Finally, you will learn how to use the Distributed Rendering feature.
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