Blender Secrets - Turn N-gons and Triangles into Quads
A very simple solution to N-gons and triangles in your subdivision modeling workflow, is Subdividing in combination with creasing to protect your shape. It automatically turns everything to quads. Since it also introduces more geometry, it’s best used early in the process.
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Written by / voice: Jan van den Hemel
Video edited by: Tushar Ganesh
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