Houdini Tutorial | Blooming Flowers | Model, Rig, and Animate | Part 3

Support on Patreon: Download HIP file for free: Flower Animation Part 1: Flower Animation Part 2: In the first two parts, we went over procedural modeling for a single petal, procedural rigging, and how to animate and deform a single petal. Then we distributed the single petal onto a phyllotaxis point setup and created a procedural animation system for the full flower. In this part three of the Houdini flower tutorial series, we will make some final tweaks to this flower setup. The ultimate goal here is to add realistic flower petal detail and run the animation through a vellum simulation. This is the final part of setting up. You can use this setup to model flowers from reference or make up your own flower shapes. Before getting to a vellum setup, we need to ensure that the flower is properly de-intersected, so no petals are overlapping. Then I’ll go over how KineFX motion clips can be used to sequence animations together, and I’ll give a brief overview of my asset that does the same thing, only faster. Once all of that is done, we will prepare the flower for the vellum simulation. At the end, we’ll do a few fixes and edits throughout the setup to finalize it. In the next video, we will model a flower from reference using our now finished setup. Hopefully, we will also manage to shade and render using Karma and Solaris. These methods are a mix of things I have seen from John Kunz on Patreon, Entagma, and some things I figured out together with Simon Reher. Resources: Flower Garden | Carl Krause | Paris HIVE 2023 Flower Projects | Paul Esteves | MucHUG My KineFX notes on Notion: My VEX notes on Notion: Feel free to ask any questions or leave feedback in the comments. Would be happy to see any flowers people create. Instagram - Behance - Artstation - Chapters: 00:00 - Overview of Lesson 00:16 - 1. Deintersection 01:57 - 2. Animation Sequencing 02:50 - Time Management 04:33 - Close Flower Animation 05:35 - Motion Clip Sequencing 06:05 - Custom Animation Sequencing 07:33 - Fixing Missing Attribute 07:46 - 3. Vellum Sim 09:04 - Vellum Rest Blend 09:52 - Retaining Animated Attributes 10:40 - File Cache 11:00 - 4. Misc Extra Shaping Control 11:29 - Extra Petal Surface Detail 13:10 - Ramp Stretch Stiffness 13:55 - Keep center_mask Fix 14:00 - Add Wind to Sim 14:19 - UV Fix 14:42 - Next Steps
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