[Maker Tech] How to Make an Inventory in Godot 4.1 #1: Visuals, opening and closing, pausing the game | tutorial

🎯 Загружено автоматически через бота: 🛑 Оригинал: 📺 Maker Tech — @MakerTech 📃 Оригинальное описание: Hi and welcome to this tutorial series, where I will show you how to make a 2D ARPG in Godot 4.1. Support the channel on Patreon: Join the Discord server: - How to Make an ARPG in Godot 4 playlist In this and the next few episodes, we will look at how to create a simple inventory system. First we create the visuals and look at how we can open and close the inventory. And pause the game when the inventory is open. Please remember that this is in no way the only way to create an action RPG in Godot. In most cases there will be several ways to implement a new feature. This is how I would do it. But I will also try to reflect on the choices made during this series. Why we make them, and what alternatives we could have explored further. 00:00 intro 00:22 get_overlapping_areas 00:42 inventory art 01:17 NinePatchRect 02:18 add inventory to world 02:33 slot class 04:18 adding slots to inventory 05:55 centering 06:17 open and close 08:31 pausing 10:07 outro --------------------------------------------------------------------------------------------------------------------------- Download Godot: “Ninja Adventure“ asset pack: Inventory art: GDScript NinePatchRect: #enum-ninepatchrect-axisstretchmode --------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------- Patreon: Reddit: Instagram: Twitter: Youtube channel: --------------------------------------------------------------------------------------------------------------------------- #gamedev #godot #godotengine #godot4 #tutorial #zeldalike #learntocode #howtomakeagame #inheritance #inventory #inventorysystem
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