How to Add a Custom Vehicle to City Sample Project?

In this tutorial, I will show you how to add a custom vehicle to the city sample destructible vehicle project from the Matrix Awakens Demo. You will learn how to create the custom skeletal mesh by using the existing destructible skeletal mesh, edit the skeleton and collision, create a child vehicle blueprint, set up the vehicle wheels, reuse the physics asset, adjust the constraints of the physics asset, import and export skeleton from Blender to Unreal Engine, and modify the destructible glass. This tutorial is ideal for anyone who wants to create their own custom vehicles that can deform. I have included the Blender files for the custom vehicle in the link in the description. Japanese Sedan 3d Model: Blender Project Download: Project Download: If you enjoyed this video, please give it a thumbs up and leave a comment below. Don’t forget to subscribe to my channel for more Unreal Engine tutorials. Thanks for watching! Timestamps: Intro: (0:00) Create Custom Skeletal Mesh: (0:39) Import Skeletal Mesh: (17:59) Edit Sketleton to the Wheels: (20:05) Collision Skeletal Mesh: (23:42) Create Child Vehicle: (29:18) Vehicle Wheels: (32:17) Stop Spawn Breakable Glass: (37:36) Reuse Physics Asset: (39:28) Don’t open the Door: (40:46) Clean Weight Paint: (44:58) Adjust Constrains of Physics Asset: (49:58) Destructible Skeletal Mesh: (57:06) Vehicle Static Meshes: (1:03:38) Materials: (1:06:45) Destructible Glass: (1:18:05) Credit: (1:31:25)
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