Neutralizing the face pose before rigging for animation
This video shows how to neutralize the pose of a face model prior to rigging and why pose neutralization can make your life easier.
This video has been made possible thanks to the support from David Hallows and the model by Selcuk Yagi.
00:00 - Intro
00:41 - Why starting rigging from neutral models is important
02:02 - A quick look at the desired result
02:18 - Using shiny materials to troubleshoot geometry imperfections
02:32 - The very basics of sculpting in Maya
03:10 - How to increase brush size and intensity in Maya (shortcuts)
03:27 - Create a neutral pose for the lips
03:53 - Lips topology note for rigging
07:13 - “Masking/ freezing areas to avoid accidental edits
08:57 - Making the eyebrows mask neutral
10:47 - Checking eyelids before rigging
12:21 - Adding topology to the model
18:18 - Special thanks!
18:38 - Feel like donating?
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