Detail Normal Mapping - Shader Graph Basics - Episode 13

In this beginner shader tutorial, I show how to create a shader that applies a detail normal map in Unreal5 and Unity. Detail normal maps are great because they allow you to overcome texture resolution limitations and get sharp details on your meshes, even when you get up close. Here’s last week’s video - Blending Normal Maps: And here’s the playlist for the whole series: Here’s the Quixel rock asset we’re using: Learn more! Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things
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