In this video I go over some of the tricks I use to create sprites that match the aesthetics of typical retro FPS games.
Too long didn’t watch: Color LUT adjustment layer in Photoshop, filter layer in Krita
Photoshop: (yes I’m one of those weirdos who pay for Adobe software...)
Krita (FREE!):
Retro FPS LUTs and palettes:
Doom aspect ratio explanation:
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Music by ArtSlop_Flodu from Pixabay:
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Nucléaire : “Mme Voynet est la représentante de la trahison française !“ - Fabien Bouglé