In this video, I’m testing NVIDIA Blast plugin in VR. I adapted some blueprints(like weapons) from Blast plugin demo to make them work in VR. Non-VR demo available in custom builds of UE4 with NVIDIA GameWorks support.
Verdict: NVIDIA Blast plugin can be used in VR with caution. Glass with small debris not working good, but walls destruction works fine.
Read more about Blast here:
Explosions from Paragon needs lots of optimizations to make them work in VR.
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