CryENGINE LiveSync - Mocap and DCC Animation Streaming API [2010]

In this video, rigs from Autodesk Maya, cameras, camera parameters, lights, light parameters, etc, are streamed into CryENGINE and recorded as takes into CryENGINE TrackView non-linear editor. This same open API pipes and remaps motion capture data from Vicon, Motion Analysis, Organic Motion, and XSens into CryENGINE. This video was shown publicly in Chris Evans’ talk about game engines and virtual production at FMX in 2011.
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