Game asset workflow, modeling, texturing, uv, baking - Blender tutorial
Over a week of research, tests and experiments to understand how to bake a high-poly model into a low-poly model on a hard-surface object.
If I’ve spent so much time getting it right, it’s because internet resources don’t tell the whole story.
The cases presented are always simplified cases, such as baking a cube. The reality is far more complex! You’ll also find tutorials on how to bake objects without a bevel, which is obviously much easier. And above all, the vast majority of tutorials, even those produced by Blender addicts, don’t bake in Blender, but in Substance Painter.
In this tutorial, we’ll bake a real model, with real challenges, bevels and Ngons, and we’ll do it entirely in Blender, not in Substance Painter. Then we’ll test it directly in Unreal.
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Gumroad :
Artstation :
--- ZenUV :
Blendermarket :
Gumroad :
--- UV Packmaster :
Blendermarket :
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#b3d #fluentb3d #materializer
00:00 Intro
01:39 high poly modeling
02:32 high poly completion
06:26 Texturing
07:47 Make low poly from high poly
10:20 Unwrapping & UVs without addon
12:30 ZenUV
15:37 UV Packmater
16:34 Baking
21:25 Export
22:33 Unreal
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