Modelling Mr. Incredible - Part 7: Glove and boot retopology from Maya to ZBrush - ASMR

In this video, I will do the retopology of the glove and the boot of Mr. Incredible using Quad Draw tool in Autodesk Maya, then import all my new meshes back into ZBrush and reproject the original details. I hope you will enjoy and feel relaxed. :)
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