Indirect Lighting | Mesh Light With Emission Shader | Irradiance Volume & Cubemap | Blender Eevee

In this tutorial, we will discuss how to correctly setup Indirect Lighting in Blender. We will learn how to create a light source in Eevee with Emision Shader, without using any light object in the scene. The default settings in Emission Shader does not help in lighting any other object in Eevee, so we need to use an Irradiance Volume for that. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below. 𝐅𝐨𝐥𝐥𝐨𝐰 𝐮𝐬 𝐨𝐧 𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦 👉 𝐓𝐡𝐚𝐧𝐤𝐬 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬 👉
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