Scales (1/3) | Height | Beginner Substance Designer Tutorial

In this tutorial series, we cover the creation of a realistic scales material from the ground up. We begin in this episode by creating the base height map. 1:03 - Intro (Setup) [Probably why your material doesn’t look like mine] 2:42 - Scale Base Geo 22:21 - Rim Cracks 31:37 - Scratches 44:01 - Slopes 49:36 - Gradient Refactor 53:03 - Skin/Height Blend Check out how to create the exact same template I use here: Want to contribute? Check out the Get Learnt Patreon page here
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