High to Low Poly Texture Baking with Substance Painter and UDIMs
After watching this tutorial you will learn how to import and set up your 3D models that use UDIMs in Substance Painter. We will cover final model preparation, the import/export process, baking mesh maps with high to low detail, and how to use UV Tiles, Masks, and Material IDs to organize your work in substance painter. This video is part of a series on how to prepare real-time game ready assets in a real production pipeline.
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Software used in Tutorial:
Maya 2020
PureRef
Substance Painter
Concept/Reference Art - Filippo Ubertino:
#substancepainter #lowpoly #gameart #3dmodeling #autodeskmaya
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