Unreal Engine 5 Pathtracing! The Carpenter’s Cellar

MY NEW 3D CHANNEL = Link To Project : A small cellar in the countryside in Sweden, where an older man spends his time doing carpentry. I have created everything from scratch, No photoscans used. except the rusty metaltexture on the “Tool Wall“ And the GroundTexture(They are from Quixel). I used Zbrush, Substance Painter And Maya For Assets and Tiling Textures. I have always wanted to have my own little workshop in the basement. I really Like older Environments without modern technology. Environments before I was born. It feels like it was better back then. My goal was to explore Unreal Engine 5. I Have never used Unreal before so it was really nice getting to know the engine and explore its power. This project is Rendered In Unreal Engine 5 Preview, using Pathtracing. Lumen version in progress for comparison.
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