Unreal Engine 5 Pathtracing! The Carpenter’s Cellar
MY NEW 3D CHANNEL =
Link To Project :
A small cellar in the countryside in Sweden, where an older man spends his time doing carpentry.
I have created everything from scratch, No photoscans used. except the rusty metaltexture on the “Tool Wall“ And the GroundTexture(They are from Quixel).
I used Zbrush, Substance Painter And Maya For Assets and Tiling Textures.
I have always wanted to have my own little workshop in the basement.
I really Like older Environments without modern technology. Environments before I was born. It feels like it was better back then.
My goal was to explore Unreal Engine 5. I Have never used Unreal before so it was really nice getting to know the engine and explore its power.
This project is Rendered In Unreal Engine 5 Preview, using Pathtracing.
Lumen version in progress for comparison.
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