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Few features are as ingrained in the fabric of modern shooters as bullet time. Whether included as a mechanic that one can use at the press of a button, or an occurrence that only happens in scripted moments, bullet time is the punctuation mark of every game it graces; an awesome, yet functional tool that gamers and developers alike can’t get enough of. And it wouldn’t be nearly as popular as it is today were it not for Max Payne.
Released in 2001 by Remedy Entertainment, a video game developer based in Espoo, Finland, Max Payne put players in control of its titular protagonist on a slow-motion massacre through New York’s underground. It was dark, it was intense, and – most importantly – it was much more than just a series of reality-defying firefights, with its story spinning an intoxicating, noir-inspired yarn about Max’s descent into madness as he attempts to avenge his family’s death.
Players lapped it up in droves, leading the
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