Fix My 3d Model #4 Easy Details on Curved Surfaces with No Pinching
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Welcome to Fix My 3d Model Episode 4!
The 3d modeling series where you send your 3d model and I fix it. In this Maya Modeling Tutorial, I go thru the process of creating a clean 3d model with details on a curved surface. I will go show you how to avoid common 3d modeling mistakes to create clean topology that subdivides well and is free of any pinching.
I will show you my Hard Surface Modeling workflow that involves modeling the bulk of your details on a flat surface and using a deformer to apply is final shape. This will speed up your hard surface modeling and also ensure perfect uniformity.
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