Ep.3 | Wire Mesh | Building a Barbed Wire Game Asset in Substance Designer and Blender
In this third and final episode, let’s collect all of the textures we’ve created in Substance Designer and set up a non-destructive barbed wire game asset in Blender using several cool (and uncommon) modifiers!
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Check out how to create the exact same template I use here:
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0:00 Setting up the Mesh
1:41 Setting up the Material
4:32 Figuring out how to UV unwrap this
7:58 Changing the mesh fidelity quickly
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