In this video, Juan Hernandez gives an introduction to the UDIM workflow in Blender, for getting more texture details on your 3D models. We will take a look at the basics you need to know, to properly understand this technique, with practical examples of how this can be useful, and when other solutions can be more effective.
COURSES & EBOOKS
⇨ Blender Shortcut PDF (free - email required):
⇨ Blender Launch Pad course:
⇨ Cubic Worlds course:
⇨ Master 3D Environments in Blender course:
⇨ Substance Painter Launch Pad course:
⇨ Blender Secrets E-book (affiliate):
LINKS
⇨ Juan’s Artstation:
CHAPTERS
00:00 - Intro
00:18 - Video overview
01:31 - Theory
04:08 - UDIM setup
05:53 - Layout UVs
06:30 - Organic models
08:29 - High poly models
09:48 - Easy material editing
10:51 - Unplanned changes
12:25 - Painting setup
13:11 - Blender setup
14:30 - Texturing softwares
14:43 - Substance Painter
15:00 - Quixel Mixer
15:31 - Substance painter launchpad
15:51 - High frequency details
17:04 - Procedural shading
17:55 - Too many UDIMs
18:28 - Movie examples
19:24 - UV checker
19:45 - Outro
JUANS SYSTEM
CPU: AMD Ryzen 9 3900X 12-core processor
GPU: Nvidia RTX 2070 Super
RAM: 64 GB
FOLLOW CG BOOST
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#b3d #texturing #udims
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