This is a long video because it’s several small tutorials in a single one. I’ve separated it in chapters in case you’re interested in something specific.
I find there’s a lot of features and possibilities with Materials in Unreal many don’t know about. In this video I try to expose some in hope that you learn something new or solve that problem you’ve been thinking about.
I had an issue on the Face Camera part that I’ve already figured out how it really works and how to solve it and I’ll record a live about it soon.
0:00:00 - Intro
0:00:36 - Primitive Data
0:06:46 - Maximized Screen
0:08:05 - Manipulating UVs
0:10:00 - Rotate Texture
0:11:44 - Flip Texture
0:12:48 - UV Offset and Tiling
0:16:08 - UV Clamping
0:17:26 - Texture Projection - Screen
0:18:57 - Texture Projection - World
0:21:32 - Texture Projection - Tri-planar
0:24:59 - Mesh Rotation
0:32:26 - Camera-align Mesh
0:45:06 - Shame! [bell rings] Shame!
0:47:21 - Fix Scaled Mesh Normals
0:49:37 - Shadow Pass
0:58:32 - Multi-Shader Materials
1:04:53
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