Procedurally Animating Creatures for my Game | Withersworn Devlog

Creating immersive and quick enemies through procedural animation for life-like results! ➤ Wishlist Withersworn - ➤ Twitter - ➤ TikTok - @andre_sargeant ➤ Discord - ➤ Music Dark World / Breath of the Wild / Gerudo Valley - GameChops (MikelTBE) // Video Description This is my process and direction for where I’m going with procedural animation. These monsters shall get even better it’s going to be wild I tell ya. // About Hi, I’m Andre Sargeant otherwise known as Asarge. I’m currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I’m a bit new to learning programming and 3D but will try my best to deliver the greatest game I can! Software: Engine - Unity URP 2022 LTS Programming - Visual Studio Code 3D Modeling - Blender Textures - Substance Painter 2022 Illustration - Procreate PC Specs & Hardware: GPU - NVIDIA GeForce RTX 4070 Ti CPU - Intel i7-13700K RAM - 32GB Mouse: Logitech G502 Keyboard: Logitech G512 SE Chapters 0:00 - What is Procedural Animation? 1:20 - Basic Set Up 2:27 - Pathfinding with Boids 4:00 - Additional Behaviors and Polish 5:11 - Procedural Humanoids 5:55 - Procedural Gameplay and Future #devlog #indiegame #gamedev #unity
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