Substance Painter Texturing - PART 2 of 2 (Rendering in Arnold)
Want to learn Texturing with Substance Painter and Shading and Rendering with Arnold Renderer? This Arnold Rendering Tutorial is the second part of a 2 part series going over Texturing and Shading of this prop.
Timestamp Index:
01:06 - Organize with Materials with Hypershade Layers.
03:50 - Importing Textures.
07:55 - Hooking up textures into aiStandard Surface Shader.
10:34 - Overview of Arnold Lighting setup.
11:35 - Camera gate settings.
12:22 - First Render.
12:51 - Arnold Displacement Setup for Objects.
14:28 - Discuss basic shelf scripts to run MEL commands.
17:14 - Modifying Shader attributes.
18:12 - Refining bump and displacement values.
20:20 - Overview on making and using AOVs.
22:11 - Artist Disclosure/Wisdom.
22:50 - Using Arnold Light Manager.
23:47 - Viewing all lights in isolation.
25:00 - Refining Bump on Leaves.
27:07 - Closing Remarks.
The model that I used today was from Albert Valls Education pack he provided here:
Albert Valls Education Models:
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