Substance Painter Texturing - PART 2 of 2 (Rendering in Arnold)

Want to learn Texturing with Substance Painter and Shading and Rendering with Arnold Renderer? This Arnold Rendering Tutorial is the second part of a 2 part series going over Texturing and Shading of this prop. Timestamp Index: 01:06 - Organize with Materials with Hypershade Layers. 03:50 - Importing Textures. 07:55 - Hooking up textures into aiStandard Surface Shader. 10:34 - Overview of Arnold Lighting setup. 11:35 - Camera gate settings. 12:22 - First Render. 12:51 - Arnold Displacement Setup for Objects. 14:28 - Discuss basic shelf scripts to run MEL commands. 17:14 - Modifying Shader attributes. 18:12 - Refining bump and displacement values. 20:20 - Overview on making and using AOVs. 22:11 - Artist Disclosure/Wisdom. 22:50 - Using Arnold Light Manager. 23:47 - Viewing all lights in isolation. 25:00 - Refining Bump on Leaves. 27:07 - Closing Remarks. The model that I used today was from Albert Valls Education pack he provided here: Albert Valls Education Models:
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