6-Head4 Paint Eyes + Baking “ToyPlastic“ Mat (Mrgb fillobject) + Eye spec light & Orientation Zbrush

Hi everyone, This video I created the eye Sphere (Facing front), setting the lighting right in Zbrush, setting material “Toy Plastic“ and filling it onto the Eye Sphere, and then kept the other materials on skinshade4. All the polypaint/colorize on all subtools are also turned on at this point. There are quite afew small Once again, emphasize to you not to rotate the eyes for no reason when building the character’s face from scratch. This is because of how light and specular highlight works on objects in zbrush. Be abit more careful about it. This is also echoed in Danny Mac’s tutorial on “How to sculpt a stylized head in Zbrush“ in his video playlist. I subdivided the eye sphere by pressing “Ctrl D“ afew times until I have at least 1 million polygons, and painted the eyes with dragRect Brush with only “RGB“ on, and dragged out a black circle with alpha 14, then a softer one with alpha 4. Then Painted the rest with paint brush default on Zbrush. Take note to keep “Mrgb“ off after you have finished fillin
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