How Unreal 5.4 Changes Filmmaking

Unreal 5.4 has huge updates for VFX artists and Filmmakers! I’ve had a week to play around and start testing it out on real projects, these are my first impressions and how to start using them! My 3 favorite updates in Unreal 5.4 that we’ll cover... - Learn about the new Motion Graphics toolset (Motion Design Material Designer) - How to detail your environments with Nanite Displacement - My take on the new Movie Render Graph I’ve included a quick-start guide for each to start applying them when you upgrade! For those new to Unreal, just a heads up that you don’t need to update your engine and project every time, just upgrade if it’s got the tools you need for your project. Excited to see all of the new support going to VFX and Filmmaking, props to the Epic Team for continuing to listen to the community and add new meaningful updates! P.S. Are you busy this Thursday? Join my FREE Godzilla Masterclass if you want to learn some Hollywood VFX applied to Unreal Engine 5. Sign up now at We’ll go in-depth, showing you how to use Sequencer for Cinematics and create renders, animation, previs. In just 90 minutes you’ll learn my whole filmmaking workflow step-by-step! If you’re new or advanced in Unreal Engine, I promise you’ll learn something new you can start applying immediately! QUICK LINKS FREE Unreal 5 Crash Course - Join our 21 Day Unreal Bootcamp - Unreal to Nuke Masterclass - @joshtoonen @JoshToonen @ToonenJosh Edited by the talented David Carmichael Chapters 0:00 - What’s inside Unreal 5.4? 0:50 - C4D in Unreal 5 - The Motion Design plug-in 2:40 - How Material Designer works 3:30 - Update to Nanite (Add Displacement in your Material!) 4:55 - Other Exciting Updates in UE5.4 5:45 - Movie Render Graph 7:35 - Make Custom Menus in MRG 9:00 - Overall First Impressions and Final Thoughts #unrealengine #ue5 #filmmaking #vfx #vfxbreakdown How Unreal 5.4 Changes Filmmaking Forever UPDATE - What Unreal 5.4 Means to Filmmakers
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