How to use Plasticity Modeling for Beginners to Advanced to Create Sci Fi Gas Grenade

This Sci Fi Gas Grenade model was created in Plasticity 1.0 and brought into Blender to setup and add materials and rendering. I used Material Works for most of the texturing and Decal Machine for the logos. I used Affinity to create some of my own logos in this scene. The Gas animation is not included in this how to video or adding in materials. I will have videos later on texturing processes for other models created in the near future. Thanks for joining me in this modeling process.
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