Smart Enemy AI | (Part 2: Patrolling & States) | Tutorial in Unreal Engine 5 (UE5)
In this Unreal Engine Game development Tutorial you will learn the following:
- Patrolling: How to make an enemy AI patrol along a spline
- States: How to switch between different states in behavior trees
- Priority: How priority works in behaviour trees and how to abort low priority tasks for higher priority ones
- Animation Montages: How to setup montages and montage notifies to trigger certain actions
Link to my Patreon (Thank you for your support)
Link to part 1 of the “Smart Enemy AI“ tutorial:
Link to the “Damage System“ tutorial:
Link to the “Projectile System“ tutorial:
Link to my “AOE Damage & Healing“ tutorial:
About me:
I’ve been learning game development for over a year now, I do have a background in software engineeri
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