Creating the handle of a Katana’s hilt (Tsuka) with ZModeler in ZBrush
In this quick tutorial, I’m going to show you how to create the intricate woven patterns of a Japanese sword using the ZModeler tool in ZBrush. We are going to focus only on the handle (Tsuka) of the Katana’s hilt (Koshirae), but you can take this idea further and complete a full sword or apply the same technique in a different project.
- 0:00 - Intro
- 1:44 - Making the Hilt Pattern
- 3:01 - Using the ZModeler brush
- 5:23 - Odd number for Multiple edge Loops
- 6:33 - Assigning Polygroups
- 8:00 - Using Dynamic Subdivision/Thickness
- 10:07 - Adding Edgeloops
- 13:00 - Using the Move Topological
- 14:23 - Inflating the Pattern to add volume
- 17:04 - Using the Array Mesh to Duplicate the Pattern
- 17:51 - Extra Tip to duplicate meshes with Gizmo
- 20:31 - Using Deformer Soft to tweak the roundedness of the hilt
- 21:21 - Outro
Find more about this tutorial and its resources at the ZBGs website:
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