Probably the worlds highest resolution Voxel Renderer?

A microvoxel renderer I wrote in 2017 (First iteration the year before). It’s pixel level detail but this older version shown doesn’t have antialiasing. Pure GPU compute (No triangles were harmed in the process) on a GTX1080Ti. Test models directly imported from million polygon zbrush models. All auto magical - no artists were punished into creating LODs, UV maps or any sort of retopology. You can never instance enough gnomes.
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