Advanced AI in Unity [Tutorial] - Physics, Pathfinding, Editor Adjustments
Today in this tutorial we create a fully functional AI system for 2D. This includes jumping, movement, activation and disactivation, and uses the A* algorithm. All of this is programmed in Unity and requires a basic knowledge of programming and Unity usage.
Download the project:
Please note that the first portion of this video repeats what is covered in Brackeys video:
For general information about my channel including music used:
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