Creating Realistic CG Creature - Chapter One - Modeling, Sculpting and Rendering | Zbrush - Maya
Hi,
In this tutorial, I’ll walk you through my process of creating creatures in ZBrush and Maya and then rendering the final model in Arnold Render.
I’ll break down the major steps, covering concept sculpting, retopology, sculpting primary details in ZBrush, extracting displacement, and creating Arnold light rigs and shaders for the final render.
I hope this breakdown will help you in creating your art.
Thank you.
John
Download JS_BASIC Material :
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Timecodes
0:00 Sculpting the Primary Shapes
4:34 Transfering Topology
5:28
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