From our latest Soul Log article: The Class combat during earlier days of Blade & Soul was really fun and interesting. However, early combat consisted of relatively monotonous and standardized skill rotations, such as [Block-Pierce, Parry-Cyclone, Multiple Pierce, etc.], which our users who have experienced many other action games of the present era may find lacking in terms of direction, diverse roles, or deep gameplay.
We thought about a format that could develop further while inheriting the fun style of an earlier “classic” Blade & Soul, and we aim to provide in-depth combat by modifying and utilizing the current Live version skills with a “classic“ tempo so that you can feel pre-Awakening nostalgia.
For more information about this video and the game, please check out the latest Soul Log here:
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