Building a Roguelike from Scratch in Godot, “Dungeon of Recycling“ (Tutorial)

In this tutorial I’ll build a roguelike from scratch with most of the key features you’d expect: procedurally generated levels, limited vision, turn-based combat, and randomized item effects. In the game you fight bags of trash that drop recyclables. Yeah. I have no explanation for why I chose this theme. You can support my videos and games at: And read all about GDScript here:
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