Footage of Thames Wharf from a TR3 build dated 1 month before release.
Notes:
- Different starting position.
- Messed up textures. (0:17)
- Missing shotgun shells and save crystal. (0:40)
- One platform is raised beyond reach and the other platform is sloped. (0:47)
- Platforms are sloped. (1:09)
- Extended climbable wall. (1:25)
- Rats have discoloured patches. (1:49)
- Large medipack instead of a small one; missing rockets. (2:02)
- Missing chains below the crane. (2:45)
- Extra small medipack; no switch on the left that triggers the trapdoor to raise. (3:44)
- Reaching this area triggers the trapdoor. (4:04)
- Narrower roof tiles. Retail width is extended by 1 tile on each side. (4:10)
- Gunmen take only 1 Desert Eagle shot to kill, instead of 3. (4:24)
- Path is extended by 1 tile and isn’t blocked by walls. (4:30)
- Pushable button instead of switch. This button is supposed to drop the trapdoor, but it does not. (4:32)
- Large shield instead of a
1 view
95
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