Interior Design and Environment Art: Mastering Space, Mastering Place

In this 2015 GDC talk, Capy Games’ Dan Cox dives into complex interior design techniques and practices you can use to master space and place in your level design. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives
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