#160 - Garrett Young Interview(General Manager On DOOM 2016)

Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace. #doom #doom2016 #forza SOCIAL MEDIA TWITTER - @garretty TIMESTAMPS 00:00 - Intro 01:05 - Working On DOOM 2016 06:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 2016 12:30 - Single Player Mode/Push Forward Combat/ 17:05 - Difficulty Story On Nightmare 21:56 - Tackling The FPS Platforming Problem In DOOM 2016 24:20 - Metroid Prime & Batman’s Influence On DOOM 2016 26:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast 31:21 - Working On Forza 33:23 - Working On The City Tracks/Building Up The Team/Publishing Vs Game Studios 37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn’t Working 39:51 - The Reality Of Crunch In The Industry/Management 48:20 - Fake Deadlines/Agile Development 51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future
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