CGC Classic: Game Ready Fire Hydrant Pt. 4 - Diffuse, Specular, Normal Maps (Blender 2.6)
In this 5 part series by Jonathan Williamson, learn how to model and texture a low poly fire hydrant that you can use in any game engine! Topics include high poly subdivision surface modeling, low poly modeling, normal map baking, diffuse texturing, exporting to Unity, and more!
For those wanting to follow along, you can grab Blender here:
This video is a part of CG Cookie’s Classics, an archived collection of tutorials which we love and still want t
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