DXU24 Development Update 2

X: Patreon: Discord: 00:00 Intro 00:40 Steam Features 01:55 Detail Textures and materials 02:47 Morph Target Animations 03:43 The Event Buffer 04:39 VR and reimplementing DX’s Weapons 06:30 VR weapon interactions 07:07 VR IFF 07:41 Modding DXU24 08:32 Bugs and Performance 08:56 Lighting Optimization What’s Left to Do? 10:23 Modding DXU24 10:45 Render Iterators 11:12 Viewports 11:27 DXU24 UI 11:46 End to End Streamlining 12:17 Decoupling the Camera 12:57 Performance and Visual Tweaks 13:24 Release Date 14:11 Outro 14:48 Current State of the Project intro 15:21 Deus Ex Intro cinematic 17:40 Deus Ex Training Level This video does not cover ALL changes made over the last few months, simply the ones that I remembered to shoot footage for, do voice over for and edit into the video. There are plenty other minor changes as well. DXU24 is an on-going project with a lot of things to do. The eventual goal is to have a user moddable, first-class VR experience for Deus Ex, first and foremost. DXU24 is not a remake or a remaster, it does not recreate any copyrighted assets contained in target games. It instead interprets target games while they are running on your PC and adapts them to run in Unreal Engine 5 in real-time. A legal copy of any target game is required to run DXU24. Side-by-side comparisons shown in the video are recorded concurrently, showing both Unreal Engine 1 and Unreal Engine 5 running at the same time, no video editing was done to composite them side-by-side, it is a single screen capture of two separate applications.
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