The Secret of Into the Breach’s AI: Power in Simplicity | AI and Games #72

Sometimes you just don’t need super flashy AI in your game. You just need something that is ’good enough’ for what your game is trying to do. With that in mind, we dive behind the scenes of Subset Games 2018 release ’Into the Breach’, and find out that keeping it simple can not only result in something smart and scalable but also make players think it’s much smarter than it really is. [00:00] Introduction [01:27] About the Game [03:03] How it Actually Works [07:41] Misconceptions and Balancing [10:52] Keep it Simple Stupid [12:35] Closing [14:07] Credits You can read this episode on our dedicated @substackinc site: This episode is sourced from Matthew Davis’ own blog post on the AI of ’Into the Breach’. Special thanks to @AlanZucconi for sending us the link earlier this year! Music in this episode is lifted from the ’Into the Breach’ soundtrack by Ben Prunty Credit music is by our own wonderful @BenRidgeMusic -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. Follow ’AI and Games’ for educational videos and essays: @AIandGames My second channel ’AI and Games Plus’ is dedicated to bonus content, deep-dive analysis, revisiting old topics and more: @AIandGamesPlus Listen to my podcast ’Branching Factor’, as I discuss game development and research with my co-hosts and guests: Watch Livestreams: Join our Community: Buy our Merch: -- You can support AI and Games via Patreon and YouTube memberships, and in return, you get bonus rewards! @AIandGames/join -- Follow ’AI and Games’ on social media. Twitter: Mastodon: @AIandGames TikTok: @aiandgames -- If you’re interested in working with us, check out the following: Business Enquiries: contact@ Arrange Meeting:
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