All of King’s Throws from Tekken 7 +Inputs, Damage, Timing, Chain Route Maps and Breaks
At the time of Tekken 7’s release a few weeks ago I went searching the internet to find out what King could do in this game, and how to stop him from doing it. I found the information to be in-comprehensive or outright wrong. So I took a little time to put this together.
Music -
Start Your Engines, By the Sword, Run by Ethan Meixsell
Gargos’ Theme by Robin Beanland
Important game play details follow below
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*When a counter is listed as “-“ there is no way to break it. I’ve tested each dozens of times, there is no input window shown in practice and the cpu also cannot break them. In general the only throws that can’t be broken are normals on counter hit (such as f,f 4, b 2~3), throws that grab players out of the air, or throws that start behind the other player. Try to avoid those.
*When a counter lists “EITHER“ it means either 1 or 2 will break the throw. No choice needs to be made to succeed. In general in
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