#AskTheTrainer | Procedural Shading in Redshift with Marc Potocnik - Part 2

#AskTheTrainer | Procedural Shading in Redshift with Marc Potocnik - Part 2 In this special #AskTheTrainer session on Thursday 26th October 2023 at 9am Pacific, Cinema 4D Master Trainer Marc Potocnik from studio renderbaron will show you again how to master procedural shading in Cinema 4D and Redshift with new materials. Please prepare your questions about procedural shading! 00:00:00 Waiting-loop 00:01:32 Welcome 00:02:07 Housekeeping 00:05:55 Procedural Rock Mesh 00:08:12 __ Base Geometry 00:09:53 __ Increase Mesh Density 00:10:55 __ Displacer based details 00:11:53 __ Classic Noise, Layering 00:13:27 __ Colorizer, re-map gray values 00:16:03 __ Distorter, Voronoi, mask 00:17:24 __ Gradient and details 00:18:47 __ Horizontal lines 00:19:33 __ Current State to Object 00:21:01 Procedural Rock Material 00:21:03 __ Reference Image Analysis 00:23:51 __ Preview, Procedural Material 00:24:50 __ Scaffolds of Nodes 00:26:20 __ Starting from scratch 00:28:02 Q File available 00:28:32 __ First Maxon Noise Node 00:29:51 __ Voronoi Noise to scale 00:32:19 __ Second Noise, Voronoi 3 00:34:24 __ Noise as Mask 00:35:52 __ Vein Structure, Turbulence 00:39:16 __ Ramp for re-mapping [1] 00:39:58 Q Noise luminance values elevation 00:41:20 __ Ramp for re-mapping [2] 00:44:05 __ Set layer 2 to On, check 00:44:53 __ Copy Noise Node, for mask, Seed 00:46:00 __ Reuse, Copy, Layer Noise 00:46:57 __ Layers with Veins, walkthrough 00:49:12 __ Render compared to Reference 00:51:27 __ Damage, Wear, Curvature, Ramp [1] 00:54:32 Q Mesh vs RS Proxy 00:58:05 __ Damage, Wear, Curvature, Ramp [2] 01:02:00 __ Learn from practical reference 01:04:35 Adding Debris 01:05:14 __ Build a Falloff Shader, State Node 01:07:02 __ Vector Change Range, Color Splitter 01:10:57 __ Explore the Falloff results, gravel 01:15:21 __ Diffuse Model, BSDF, d’Eon Lambertian 01:18:50 __ Ambient Occlusion Node, Parameter 01:23:58 __ Add Layer to Layer, Serial Layer 01:25:19 __ Node Organization, Rerouter, dot 01:26:46 Reflection Map, Albedo 01:28:46 __ Reflection Roughness 01:33:23 __ Using linear values 01:34:29 __ Refining Reflection Roughness 01:37:21 Bump Map 01:38:13 __ Setting up three layers 01:41:20 __ De-bugging sub-session 01:43:48 __ Feeding layer to Bump Map Node 01:44:43 __ Adjusting Bump Height Scale 01:47:36 Summery so far and other points 01:48:25 __ Structuring with the Scaffold Node 01:50:43 __ Grouping vs Scaffolding vs Open 01:52:28 __ Marc’s self-critique 01:53:10 __ Note Node 01:54:37 __ Start example vs. Session Material 01:56:48 Housekeeping 01:59:00 Thank you and Bye!
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