Part 3. Thatched Roofs: Medieval Game Environment in UE4

In the third part of this series, Quixel’s Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine’s geometry tools and Quixel Mixer. Get the full scene for free on the Unreal Engine Marketplace: Full Medieval Game Environment tutorial series playlist: Walkthrough: Overview: Part 1: Blockout: Part 2: House Creation: Part 3: Thatched Roofs: Part 4: Foliage Part 5: Set Dressing Part 6: Lighting Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine:
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