This is a technique for creating believable wrinkles and folds using shape keys or textures.
The established method used for animating character clothing and similar cases is based on weighing shape keys with drivers. While creating shape keys is straightforward task for artists, setting up a bone and driver system for controlling each individual shape influence is a major hassle. For a typical character there has to be a set of measurement bones, control bones, driver(s) and shape key weights all for ever
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