Cinema 4D Level-up - Working with S26
Welcome to a brand new Hands-on with Maxon Workshop, designed to boost Cinema 4D Artists to the next level of their 3D journey. This series is aimed at designers with an initial understanding of Cinema 4D and over six weeks will dive deeper into the essentials of working with; Modelling, Simulation, Motion, Redshift, and much more.
Throughout these 2-hour sessions Elly and Matt will guide you on your 3D journey where students are invited to follow along with project-based lessons across a wide range of Cinema 4D Tools. Get unlimited access to scene files, assets and session recordings, but not only that, all registrants will benefit from an extended Trial of Maxon One for the duration of the course.
Part 1 – Working with S26
- Meet the trainers Elly & Matt
- Understanding the course
- S26 new tools
- Redshift CPU
- Polygonal modelling
Project Files Download:
HOWMaxon YouTube Recordings:
Maxon One Trial:
00:00:00 Welcome
00:00:43 Level Up
00:01:14 Overview 1-6
00:03:34 Extra Stuff!
00:09:18 Meet the Trainers
00:12:17 Part one
00:14:24 New tools
00:18:56 Let’s get started
00:20:35 Steam Punk Core Object
00:20:52 __ What is advance
00:23:10 __ From scratch
00:24:33 __ Display settings
00:24:53 __ Make editable
00:25:17 __ Points, edges, polygons
00:25:29 __ Select, Delete
00:25:44 __ Symmetry
00:26:31 __ Target shape
00:27:20 __ Modeling Layout
00:27:58 __ Extrude, CTRL drag
00:30:38 __ Tweaking edges, Slide
00:34:51 Q Hotkeys (Short-keys) Enter
00:36:12 __ Navigation [camera]
00:37:00 Q Triangle, Quads, and N-Gons
00:39:00 Q Standard v Model layout
00:39:51 Q Where is Symmetry (details)
00:40:37 __ Axis, inner polygons
00:42:05 Q Where is Slide Tool
00:42:54 Q Symmetry merge points
00:43:27 Steam Punk Core [cont]
00:43:36 __ Short cut [M~T] Extrude
00:44:54 __ Selecting Loop [U~L]
00:45:39 __ Extrude, Group, Angle
00:46:47 __ Detailing, Bridge Tool
00:51:40 __ Poke Tool
00:52:39 __ Inset (old: Extrude Inner)
00:53:38 __ Positioning by number
00:53:58 __ Subdivide, Poke, Bevel
00:56:22 __ Selection, Tolerance
00:58:04 __ Detailing, Inset, Extrude
01:02:04 __ Current State To Object
01:03:27 __ Select and Circle, Sphere
01:06:52 Q Resent Used Tool
01:07:41 Q Fixing Polygons, triangulate
01:13:02 Creating the Side-pipes
01:15:23 __ Bridge Tool [bow]
01:18:43 __ Mirror, Optimize
01:21:07 Nut-cap distribution
01:22:44 __ Edge to Spline
01:22:56 __ Cloner, Nut-caps
01:25:26 Alternative shape, SDS
01:26:37 __ Sub Division Surf. Weight
01:27:42 Q What is a full stop [period]
01:30:34 Q SDS weight amount indicator
01:32:00 Q Single or parts
01:33:50 Spiral Cable
01:36:02 Q Weighting and UVs
01:38:06 Redshift 3D - where
01:39:22 __ RS3D v3.5
01:39:54 __ RS3D and modeling
01:40:26 __ Select Redshift 3D
01:42:27 __ RS3D in main menu
01:43:23 Redshift 3D Session
01:43:50 __ Start IRR (editor)
01:44:39 __ RS Render View
01:47:49 __ RS Lights
01:48:38 __ RS Dome Light, HDRI
01:51:35 __ RS Dome Background off
01:53:18 __ RS Material
01:56:21 __ Preset - Copper
01:58:19 __ RS Mat. Standard
02:00:04 __ Metalness, Reflection
02:01:15 __ Adding more Materials
02:02:28 Q RS3D Content Asset Browser
02:04:37 Q Setting RS material default
02:05:23 Q Asset Browser RS Keywords
02:06:50 Poly Selection Material
02:08:41 Starting RS3D Render
02:09:58 __ Bucket Quality
02:10:43 __ Progressive Passe
02:11:26 Global Illumination ON
02:11:50 Q Homework
02:12:30 Preview part6
02:14:15 Next week (two)
02:15:18 Thank you!
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