The Last of Us Part I | PC vs PS5 | Graphics Comparison & Steam Deck Performance
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PS5:
Resolution Mode: 2160p/30fps
FPS Mode: 1440p/60fps
PC: 2160p Max. Settings | RTX 4080/4070Ti/3080/3050
Steam Deck: 800p with FSR Quality | Low Settings
- This comparison focuses on the PC version. PS5 version video:
- The PC version includes visual improvements over PS5, but also drags quite a few issues.
- Random crashes and frame-pacing regardless of settings (still occurring on an RTX 4080 on Low) is the main problem. The next patch should address this as a priority.
- Some animations do not display correctly on PC. For example, the animation of Ellie climbing stairs is missing.
- PC features a slight improvement in texture resolution, but some textures show clipping that does not occur in the PS5 version. PC also adds more geometry to some assets.
- The reflections have also increased their resolution on PC, but still dragging some problems with the SSR as PS5 (which to date has not been patched either).
- Water physics and interaction has been improved on PC.
- Some settings, such as textures or reflections, seem to be broken at the lowest setting. Some textures are kept in Ultra and others are not shown.
- Longer draw distance on PC.
- Shadow resolution is higher on PC, however, some areas have banding that does not occur on PS5.
- DLSS shines again showing a higher image quality compared to FSR 2.0. In any case, both reconstruction techniques show a better image than PS5 performance mode using the same resolution.
- Load times are 5 times faster on PS5. This is a clear indication of the lack of optimization on PC.
- Slight improvements in global illumination on PC.
- A 3050 suffers to reach 60fps at 1080p with high settings and DLSS. Steam Deck is not a recommended version as its framerate drops below 25fps with settings on low FSR.
- I don’t doubt that The Last of Us Part I will be a great version on PC, but I don’t consider it the ideal time to play it.
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